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Ry in a kitchen, turning from the stove toward the camera — black shirt, forearm tattoos, shelves of jars and pans behind him

meet the maker

Hi, I’m Ry.

I find joy in making things. I've built a career out of the digital kind, but spend most of my free time on the rest of it: food, music, stories—the list goes on.

Based in Brooklyn. Grew up in Atlanta. Blossomed in San Francisco.

About me

Arc

Finance degree, analyst internship, then content, now design. It might read like someone who couldn’t pick a lane, but every move was geared similarly: get closer to the thing being built. Ops taught me how products function. Content taught me how they communicate. Design taught me how they should feel. If you want a pure designer, I'm not it—but if you want someone who can write the thing, design it, and ship it, I might be your person.

Craft

I've started to see design less as a singular craft and more as a way of working. Making things has never been cheaper or easier, so the judgment calls are what's left—taste and restraint aren't garnishes anymore, they're the meat. The bottleneck is no longer making—it's knowing what's worth making.

Process

There's no single process—it shifts with the size of the thing, the problem, and the team. What doesn't shift is starting from questions. I'd rather understand before deciding, which means moving deliberately, not slowly. Informed decisions, not guesswork.

In terms of tools, I see Figma and Claude Code as both primary and complementary—a canvas and a coding surface, one visual, one structural. Figma is where the design lives and evolves; Claude Code is where it becomes real. The work moves back and forth between them, as often as necessary.

Collaboration

Teammates are everything—the thinking that happens between people is impossible to recreate in a vacuum. While AI has made all of us more individually capable, it's only strengthened my conviction that collaboration is what unlocks the best of what's possible.

In practice: I'll argue hard and drop it fast. I'd rather be wrong quickly than right slowly. And I share early and often, instead of waiting for the polished reveal.

What’s Next?

Small team, big ideas, high stakes, low friction. IC over management, open to player-coach.

After a few years inside companies that scaled fast, I'm ready to explore, design, and ship entire products—not just slices of one. If that sounds like you, let's chat.

About the site

Design

Inspired by the infinite canvas, the site's designed to feel like a small slice of something much bigger. You're zoomed into one part of the whole, with more hiding just past the edges.

Build

Designed in Figma, built with Claude Code, animated with Framer Motion, shipped from Warp. It's a Next.js app, server-rendered so that everything here is readable by people and machines alike.